Tall, burly, and hairy, this humanoid creature wields a large tree branch for a club and has a swinging, apelike gait.
Sasquatch CR 2
XP 600
N Medium humanoid (sasquatch)
hp 22 (3d8+9)
Ranged rock +5 (1d4+9)
Base Atk +2; CMB +8; CMD 20
Feats Self-Sufficient, Skill Focus (Stealth)
Skills Heal +2, Perception +5, Stealth +10 (+14 in forested areas), Survival +10; Racial Modifiers +4 Perception, +4 Stealth (+8 in forested areas), +4 Survival
Languages Sasquatch
Environment temperate or cold forests
Organization solitary, pair, or family (3-7)
Treasure standard
Despite their considerable bulk, sasquatches are incredibly stealthy creatures, capable of moving through forests in particular with astonishing grace and efficiency. The one trait that somewhat undermines sasquatches’ stealth is their distinctive odorâa pungent, musky scent that is often noticeable even when the hidden sasquatches themselves are not apparent.
The elusiveness of sasquatches is such that even in a world where dragons and sea monsters are real, many urban scholars doubt the existence of the creatures, citing the lack of evidence of sasquatch lairs or remains as proof of their nonexistence. In truth, sasquatches are simply far more efficient at living in harmony with nature than most humanoids could ever hope to be. To a sasquatch, a deadfall in a forest makes a perfectly fine home. When a sasquatch dies, its kin take pains to bury the body deep and hide all trace of the gravesite to protect the remains from scavengers and evil spirits alike. The sasquatch tongue is a relatively complex language that mixes vocalizations, howls, and “knocking”âthe act of striking a solid surface (like a tree or boulder) with a club or stoneâand thus tends to blend in with the ambient sounds of a forest.
A sasquatch is 8 feet tall and weighs 570 pounds. Rural populaces often have fond nicknames for these creatures, such as wild men, skunk apes, and perhaps most popularly, simply bigfoot.
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.